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GoogleCodeExporter avatar GoogleCodeExporter commented on August 22, 2024
Thanks for the patch.

Since the server is meant mainly as an aid for doing unittests, we haven't 
really worried about its performance for 
things like this, but I'll look at getting the improvements in.  I also need to 
finish up some unittests for it, so I'll 
try to get some cycles for that soon.

Original comment by [email protected] on 17 Apr 2009 at 2:23

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GoogleCodeExporter avatar GoogleCodeExporter commented on August 22, 2024
Not a problem! I understand the design goal behind this simple but nifty 
utility. Interestingly, that's also how I 
found the issue—a program that tests my client-side code's ability to send 
large chunk of data ran extremely 
slow, and turned out the test itself consumed huge amount of memory, and hence 
the discovery.

Thanks for the good work!


Original comment by [email protected] on 17 Apr 2009 at 4:32

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GoogleCodeExporter avatar GoogleCodeExporter commented on August 22, 2024
Forgot to ask, do you have an easy way to do up a test consuming a large amount 
of data?

Original comment by [email protected] on 30 Apr 2009 at 2:07

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GoogleCodeExporter avatar GoogleCodeExporter commented on August 22, 2024
fix landing shortly.

Original comment by [email protected] on 30 Apr 2009 at 12:56

  • Changed state: Fixed

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GoogleCodeExporter avatar GoogleCodeExporter commented on August 22, 2024
Hi,

Please take a look at http://github.com/lukhnos/objectiveflickr/

Then use the Xcode project in 
LFWebAPIKit/Tests/StreamedBodySendingTest/StreamedBodySendingTest.xcodeproj, 
which can be built 
independently. Then profile the memory usage by running the app and fire the 
sample request. (Modify the 
testButtonAction: in AppDelegate.m to make the request data larger). When the 
size exceeds 2 MB, even 
Activity Monitor can tell it's choking with too much temp objects.

Glad to know that the fixing is landing. Much appreciated!


Original comment by [email protected] on 30 Apr 2009 at 1:11

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