NCoder's Projects
The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript
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Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Android glue for bgfx
A C++ Rendering Library For Learning BRDF
CharLS, a C++ JPEG-LS library implementation
Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world.
CRYENGINE is a powerful real-time game development platform created by Crytek.
EAAssert is a simple and lightweight assert technology.
EABase is a small set of header files that define platform-independent data types and platform feature macros.
EAStdC is a package which implements basic library facilities that are similar to those in the standard C library.
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
EAThread implements a unified cross-platform interface for multithreaded programming.
Fast and lightweight JavaScript game engine built on WebGL and glTF
A fast entity component system (ECS) for C & C++
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Godot Engine – Multi-platform 2D and 3D game engine
A hybrid thread / fiber task scheduler written in C++ 11
Hazel Engine
A Learning Aimed C++ Job System Library