Comments (9)
提交问题最好将详细信息中的堆栈也发一下。
from edge.
问题似乎是你使用了 @Radius
导致产生了多个相同 ID 的元素。
from edge.
鉴于你并没有用到这些 ID,直接删除即可。
from edge.
谁说我没用到这些ID的……
编译时是先把Radius转换成有ID的MP和Button再编译?不是直接以索引的形式写到bin里么
from edge.
你发的代码说的。
但是你指定了 ID。
from edge.
我总不可能把整个关卡放上来吧
from edge.
有什么不可能,而且你应该。
from edge.
<?xml version="1.0" encoding="utf-8"?>
<Level ID="222" Name="1st contact" TimeThresholds="9,25,55,85,145" Size="4x5x2" SpawnPoint="3,22,62" ExitPoint="11,12,1" Theme="1" MusicJava="5" Music="6" Zoom="1" Angle="22" FieldOfView="10" ModelTheme="2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="edge_level_bin-schema.xsd">
<MovingPlatform ID="1a" AutoStart="False" LoopStartIndex="0" FullBlock="False">
<Waypoint Position="1,1,1"/>
</MovingPlatform>
<MovingPlatform ID="0" AutoStart="False" LoopStartIndex="2" FullBlock="False" Offset="0,1,0" RelatedTo="1a">
<Waypoint Position="4,2,2" TravelTime="42" PauseTime="44"/>
<Waypoint Position="1,5,1" TravelTime="88" PauseTime="1"/>
<Waypoint Position="1,1,7" TravelTime="24" PauseTime="25"/>
</MovingPlatform>
<MovingPlatform ID="1" AutoStart="False" LoopStartIndex="1" FullBlock="False" Offset="0,0,0" RelatedTo="1a">
<Waypoint Position="2,2,2" TravelTime="22" PauseTime="11"/>
<Waypoint Position="1,1,1" TravelTime="11" PauseTime="2"/>
<Waypoint Position="1,1,2" TravelTime="44" PauseTime="52"/>
</MovingPlatform>
<Bumper ID="2" Enabled="False" Position="1,2,3">
<North StartDelay="1" PulseRate="2"/>
<East StartDelay="4" PulseRate="1"/>
<South StartDelay="3" PulseRate="4"/>
<West StartDelay="3" PulseRate="4"/>
</Bumper>
<Bumper ID="3" Enabled="False" Position="1,2,3">
<North StartDelay="1" PulseRate="2"/>
</Bumper>
<Bumper ID="4" Enabled="True" Position="5,7,8"/>
<FallingPlatform Position="1,2,5" FloatTime="15"/>
<FallingPlatform Position="2,2,2"/>
<Checkpoint Position="1,5,4" RespawnZ="25" Radius="1,5"/>
<Checkpoint Position="1,5,4" Radius="1,5"/>
<CameraTrigger Position="3,4,5" Radius="1,5" Zoom="3" Angle="120" FieldOfView="120" StartDelay="120" Duration="11" SingleUse="True"/>
<CameraTrigger Position="1,2,2" Zoom="4"/>
<Prism Position="1,2,2"/>
<Prism Position="2,4,66"/>
<Button ID="5" Visible="True" DisableCount="4" Mode="StayUp" MovingPlatformID="1" AffectMovingPlatforms="9" AffectBumpers="2,4" TriggerAchievements="5 (2)" AffectButtons="6"/>
<Button ID="6" Position="0,0,0"/>
<ButtonSequence SequenceInOrder="False" AffectMovingPlatforms="0 (1),1 (1)" AffectBumpers="2,4" TriggerAchievements="5 (2)" AffectButtons="6 (1),10 (0)">
<Button ID="7" Visible="True" DisableCount="4" MovingPlatformID="1"/>
<Button ID="8" Visible="Null" Position="2,1,1"/>
</ButtonSequence>
<OtherCube PositionTrigger="1,2,3" MovingBlockSync="1" PositionCube="2,2,2" Radius="1,1" Mode="Hole" MoveDirection="1,2,3">
<MovingPlatform ID="9" AutoStart="False" LoopStartIndex="0" FullBlock="False">
<Waypoint Position="8,8,8" TravelTime="22" PauseTime="44"/>
<Waypoint Position="8,8,9" TravelTime="11" PauseTime="22"/>
</MovingPlatform>
<Button ID="10" Visible="Null" DisableCount="1" Mode="StayUp" MovingPlatformID="1" AffectMovingPlatforms="1"/>
<NorthDown TimeOffset="20"/>
<NorthUp TimeOffset="40"/>
<EastDown TimeOffset="60"/>
<EastUp TimeOffset="80"/>
<SouthDown TimeOffset="100"/>
<SouthUp TimeOffset="120"/>
<WestDown TimeOffset="140"/>
<WestUp TimeOffset="160"/>
</OtherCube>
<OtherCube PositionTrigger="2,2,3" MovingBlockSync="0" PositionCube="3,2,2" Radius="2,2">
<NorthDown TimeOffset="20"/>
<NorthUp TimeOffset="40"/>
<EastDown TimeOffset="60"/>
<EastUp TimeOffset="80"/>
<SouthDown TimeOffset="100"/>
<SouthUp TimeOffset="120"/>
<WestDown TimeOffset="140"/>
<WestUp TimeOffset="160"/>
</OtherCube>
<DarkCube PositionTrigger="4,5,6" Radius="2,2" MovingBlockSync="1a" PositionCube="4,5,7">
<NorthDown TimeOffset="20"/>
<NorthUp TimeOffset="40"/>
<EastDown TimeOffset="60"/>
<EastUp TimeOffset="80"/>
<SouthDown TimeOffset="100"/>
<SouthUp TimeOffset="120"/>
<WestDown TimeOffset="140"/>
<WestUp TimeOffset="160"/>
</DarkCube>
<ResizerGrow Position="1,5,4" Visible="False" Radius="1,2"/>
<ResizerShrink Position="2,4,4" Radius="1,0"/>
</Level>
from edge.
请删除 OtherCube/@Radius
或手动实现 MovingPlatform
与 Button
。
from edge.
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from edge.