Comments (7)
For those who will face this problem in the future. After clicking "Set up" in Rest Alignment at least one bone needs to be transformed (rotated, scaled or moved). Otherwise addon not will not finish the setup. This may be confusing if both rigs are in same rest pose from the start, but its not a big deal to fix that.
from blender-animation-retargeting.
Shame you wasted hours on it. Was there any errors printed in the console?
Nevertheless, thanks for the report.
from blender-animation-retargeting.
Do you mean log located in "info" window? Here are logs for both version. In 2.83.3 button apears, but does nothing. After clicking on it Ive got "No Rest Alingment" status.
from blender-animation-retargeting.
I've been able to finish set up. Dont know what exactly was wrong, but after switch to 2.9 the problem gone away. And now I must say digging out worth spent time. Workflow is impressivly powerfull. Should we close issue?
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Glad it's working for you now. The issue was simply a certain icon graphic not being available in 2.80.xx and below. I don't think I will fix this, but add it to the readme. Take care.
from blender-animation-retargeting.
I suspect everyone using this addon wastes a bit of time with this issue. @Mwni, rather than me making a branch and submitting a pull request, why not add an extra line in the Readme.md NB at least one bone needs to be transformed (rotated, scaled or moved) otherwise the addon not will not finish the setup!
Apart from that I have found your system to be better than any other I have tried: well done and thank you for all your work. I even managed to re-target mixamo animations to rigify by choosing the appropriate fk
bones and switching IK-FK as needed.
from blender-animation-retargeting.
@paddywwoof Thank you. You are right. I have added this to the readme. I have been planning to update this addon for a while, but other work is keeping me occupied.
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Related Issues (20)
- Is the add-on compatible with 2.9? HOT 2
- Error on blender 2.91 HOT 7
- No Rest Alignment in 2.92 HOT 2
- Could you add option which can count correction future drive for baking? HOT 1
- Add option to bake keyframes for mapped bones only? HOT 1
- Could you show code example to change target bone rotation order and driver expression?
- Add Support for Library Override Linked Skeletons ? HOT 1
- Bake issue on Blender 3.1.0 HOT 4
- [Feature request] Add button to automatically match the names of bones that match HOT 1
- Original animations cannot be seen after retargeting due to euler rotation mode HOT 2
- getting the animation baked results in a error HOT 2
- old .rtconfig file doesn't work by renaming it to .blend
- New Bone Mapping Controls
- Seeking Assistance with this Plugin Integration Using in Unity HOT 16
- Mapping Presets
- Option to have the retargeted animation over another animation HOT 2
- Corrections function not working HOT 8
- addon not functioning, blender version compatibility? HOT 5
- Corrects seem to clear / reset the rest of the rig? HOT 25
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