Comments (2)
on top of the changes from the pull request also move to using map settings from startup settings. as prototypes no longer need changing.
from factorio-inbuilt-lighting.
done as part of 0.1.1 commit 29f0c5a
from factorio-inbuilt-lighting.
Related Issues (15)
- can't use fast replace on the electric poles HOT 1
- Can't blueprint power poles and circuit wires over power poles HOT 1
- When connected to power network with 0 energy cost and electrical supply stops light goes out HOT 1
- Once 0.17 release look to use render layer for 0 watt lights HOT 2
- add optional research to unlock HOT 1
- compatibility with the Brave new World mod HOT 2
- mod not compatible with Early Construction mod HOT 2
- Add optional power drain per light HOT 1
- Using Creative Mode instant decon planner leaves the light behind HOT 2
- needs to be MP compatible HOT 1
- change on_load to not inspect global contents HOT 1
- Look to use Explosion type as light prototype when no power needed HOT 2
- Not compatible with Picker Extended, Dollies feature HOT 1
- Command to remove and re-add all inbuilt lights HOT 1
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