Comments (6)
hey @psarras
I am sorry, but I still didnt had time to work on this.
But you can achieve the same "effect" by making each element of the list be a list on its own.
So lets say you have a vertical list, so then you can make each element of it a horizontal list. By doing so, you have a grid.
I will try to have a look at this in the near future, but I can promise.
Also, feel free to send pull requests if you find a good solution.
Thanks!
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😮
Thank you very much for your quick answer! 👍
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Hello @Noxalus,
Thanks for the feedback.
Do you mind sharing a photo/video of what you want to accomplish and a photo/video of what is happening?
If you can share your project/code, it would be great.
Thanks again!
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Sorry for the delay, here is what I would like to do:
Here is my fork with the corresponding code.
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No problem @Noxalus,
I understood your need. I will try to do it tonight.
Once I am done, I will let you know here.
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Hi there, awesome library indeed but I was about to do the same post as @Noxalus! Has this being progressed at all?
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Related Issues (11)
- ScrollRect Content/Elements going very far from origin if the list is very big
- Scroll to index? HOT 1
- Items are not removed when data list gets shorter? HOT 2
- Scollbar support? HOT 4
- [Feature Request] Elastic Movement HOT 3
- ScrollObjct is not necessary to derive from MonoBehaviour HOT 1
- Consider control adoption in the Unity UI Extensions collection? HOT 5
- Use IList instead of an array to make solution more flexible HOT 1
- Start on the last element of the collection. HOT 6
- Can't add through Package Manager in Unity 2021.1.19f1 HOT 1
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