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Markus Siglreithmaier's Projects

amethyst icon amethyst

Data-oriented game engine written in Rust

android-activity icon android-activity

Glue for building Rust applications on Android with NativeActivity or GameActivity

ash icon ash

Vulkan bindings for Rust

ash-vma icon ash-vma

Outdated - better look at `vk-mem-rs`

bam icon bam

Bam is a fast and flexible build system. Bam uses Lua to describe the build process. It's takes its inspiration for the script files from scons. While scons focuses on being 100% correct when building, bam makes a few sacrifices to acquire fast full and incremental build times.

blueengine icon blueengine

Blue Engine is a general-purpose and easy-to-use graphics engine written in rust.

ci-test icon ci-test

Testing GitHub workflow with cargo-release

cpal icon cpal

Cross-platform audio I/O library in pure Rust

druid icon druid

A data-first Rust-native UI design toolkit.

gfx icon gfx

A high-performance, bindless graphics API for Rust.

gfx_gl icon gfx_gl

An OpenGL loader tailored to gfx-rs's needs.

gl-rs icon gl-rs

An OpenGL function pointer loader for Rust

glium icon glium

Safe OpenGL wrapper for the Rust language.

godot icon godot

Godot Engine – Multi-platform 2D and 3D game engine

gouache icon gouache

FORK! Original by glowcoil - text and vector graphics rendering on gpu

gpu-allocator icon gpu-allocator

🦀 Memory allocator written in pure Rust for GPU memory in Vulkan and DirectX 12

grr icon grr

Bare metal wrapper for modern OpenGL 4.5+

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