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Mugen87 avatar Mugen87 commented on June 9, 2024 2

Reconsidering the issue. I understand now that a transparent surface is expected when no light hits the surface.

from three.js.

Mugen87 avatar Mugen87 commented on June 9, 2024 1

SpotLight works as expected so let's consider this as a bug in PointLight (specifically getPointShadow()).

Maybe this can be fixed by implementing a similar frustum test in getPointShadow() like in getShadow() 🤔 .

from three.js.

Mugen87 avatar Mugen87 commented on June 9, 2024

The following exported application can be used to reproduce the issue. Just drag'n'drop it into the editor: app.json

Initially, the point light has a distance of 5 which looks like so:

image

If you increase it to 10, you get:

image

from three.js.

sandersdevelopments avatar sandersdevelopments commented on June 9, 2024

Thank you! For a moment I was shocked ^^"
Do you have a feeling where this issue is coming from and how I can workaround that? Maybe don't rely on ShadowMaterial or smth?
I feel like for any other material the behaviour would have been expected, but not for ShadowMaterials? I have tried to find the shader code or smth itself but unfortunately couldn't find it.

from three.js.

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