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willemx avatar willemx commented on June 2, 2024 1

An 'onImageChange' callback would be very nice to have and it could also signal other image-changes like a scale-change.

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mosch avatar mosch commented on June 2, 2024

We also need to track the mouseup event outside the editor because you might be outside of the area while dragging the image.
We could think about an 'onImageChange' callback that the editor calls whenever there are changes. I'm curious what you need this for?

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willemx avatar willemx commented on June 2, 2024

I need this to be notified whenever the image changes (there is no 'Save' button where I use this)
I can hack it to work for me if I change this:

       handleMouseUp: function handleMouseUp() {
            if (this.state.drag) {
                this.setState({ drag: false });
            }
            this.props.onMouseUp();
        }

to this:

       handleMouseUp: function handleMouseUp() {
            if (this.state.drag) {
                this.setState({ drag: false });
                this.props.onMouseUp();
            }
        }

Thanks for looking into this!

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gpbl avatar gpbl commented on June 2, 2024

I'd like an onImageChange as well – for example, I would use it to enable/disable the upload button.

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mosch avatar mosch commented on June 2, 2024

This should be no problem at all to implement, just add a callback in the end of the paint() method.

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mosch avatar mosch commented on June 2, 2024

close. #113 merged

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