Comments (3)
There was a security update on the backend that now re-validates the signature everytime it is posted. I will need to add a patch for this in the Unity SDK.
For now to get past the issue, before you call user.SaveAsync()
, clear the authData array. For example:
user.authData.Clear();
await user.SaveAsync();
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Leaving open as I want to incorporate a solution into the SDK ...
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This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.
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