Comments (3)
bump
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Issue is ongoing in Charm 2.0. Something in the Python script isn't working properly. Textures are present in the texture folder but aren't being applied during import.
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bump.
really wanted to get the Black Garden imported to Unreal, then ported to Unity, but im not seeing any of the textures map over on Unreal, to the materials at all, and it looks like id have to do that manually. (Which im not familiar with Unreal Engine at all, so thats a HUGE issue to me) :<
Really hope it gets fixed soon, cause i REALLY wanna see how crazy some of these maps are in VR. not optimized at all with over 1m tris, but eh whatever
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Related Issues (20)
- Weapons do not export with root/"Pedestal" bone and weights
- Certain API items cause Charm to indefinitely hang. HOT 1
- Issue With Exporting
- The "bulk export" button in the weapon audio tab does nothing
- Charm Crashing on load; charm.log says it couldn't get game version info. HOT 2
- Crash on Load
- Crash on Investment on startup HOT 2
- ArgumentOutOfRange when trying to load dialogue
- Will charm be updated? HOT 1
- Charm crashing after recent update HOT 5
- Crash after set packages and export location (loading)
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- Crash when caching textures HOT 1
- Music tab crashes Charm in certain activities + wwise events are missing for all activities
- Crashes Over 5000 Instances
- HRESULT E_FAIL Crash when opening API viewer
- Dumping reticule textures? HOT 3
- Textures and strings list caps around 51 elements HOT 1
- Taken Captain model crashing Charm after attempting to export it
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