Comments (6)
I figured out the linking issue. It also occurs to me that we could simply reimplement these functions in SkiaSharp instead of calling into the library. Any thoughts on this?
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Agree. It feels like these methods should be implemented in C#.
https://github.com/mono/SkiaSharp/blob/master/binding/Binding/Definitions.cs#L72
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How about
static public SKColor FromHSV (...)
Can not think of a nice way to get HSV off hand. Could be GetHSV (out h, out s, out v)
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Could do a subclass approach, SKColorHSV : SKColor
with implicit conversion to RGB. That starts to depart from Skia, though, which does not have a separate class.
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Add the FromHSV
method and GetHSV
approaches.
Some code from Mono that implements bits of this:
https://github.com/mono/mono/blob/master/mcs/class/System.Drawing/System.Drawing/Color.cs#L231
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Added support for to/from both HSV and HSL in 555a626
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Related Issues (20)
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- [BUG] Build outputs duplicate native libraries HOT 2
- Skia Blazor Runs in debugger but not when deployed
- [BUG] SKGLElement gives black screen on Intel integrated graphics
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- [BUG] On iOS, with .NET 9.0 Preview 2 and 3 and SkiaSharp 3.0 Preview 2.1 / 3.1, SKGLView corrupts SkiaSharp memory and stops SkiaSharp from functioning HOT 7
- [BUG] The position draw on SKXamCanvas is not correct. #1585 Was this a bug that you worked around? HOT 3
- [PERFORMANCE] On iOS, layout speed of pages with SKGLView is slow, making layout wobbly at start (SKCanvasView is instantaneous)
- [BUG] SkiaSharp 2.88.8 (Xamarin) crashes randomly with Mali GPUs HOT 4
- [BUG] SKPaint's IsAntiAlisasing is on on Android but off on iOS by default (Xamarin / SkiaSharp 2.88.8) HOT 1
- [BUG] SkiaSharp crashes in WebAssembly if building with non-Release/Debug build config HOT 1
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