Comments (1)
We do not have plans on adding an SVG loader to SkiaSharp, as this is a project to bind Skia and SVG is not part of it.
This should be handled somewhere else, with some SVG loader library, that happens to draw the SVG code with Skia.
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Related Issues (20)
- [FEATURE] Support Direct3D HOT 4
- [BUG] `SKNativeObject` instances are not kept alive during native API calls
- [BUG] Annoying warning on .NET Framework 4.8 project with SkiaSharp 2.88.6 or 2.88.7 HOT 17
- [BUG] Text Missing When Running From AWS Lambda HOT 3
- [BUG] SkiaSharp 3.0 Preview 3.1 crashes the release version of the .NET MAUI app at start, debug works fine HOT 9
- [BUG] Drawing is warped during window resize on NVIDIA graphics card
- Canvas Info shows huge size when using Chrome Debugger and using Device Emulation
- [BUG] Build outputs duplicate native libraries HOT 2
- Skia Blazor Runs in debugger but not when deployed
- [BUG] SKGLElement gives black screen on Intel integrated graphics
- [BUG] SKGLView on .NET MAUI is missing a handler (the return) HOT 6
- [BUG] On iOS, with .NET 9.0 Preview 2 and 3 and SkiaSharp 3.0 Preview 2.1 / 3.1, SKGLView corrupts SkiaSharp memory and stops SkiaSharp from functioning HOT 7
- [BUG] The position draw on SKXamCanvas is not correct. #1585 Was this a bug that you worked around? HOT 3
- [PERFORMANCE] On iOS, layout speed of pages with SKGLView is slow, making layout wobbly at start (SKCanvasView is instantaneous)
- [BUG] SkiaSharp 2.88.8 (Xamarin) crashes randomly with Mali GPUs HOT 4
- [BUG] SKPaint's IsAntiAlisasing is on on Android but off on iOS by default (Xamarin / SkiaSharp 2.88.8) HOT 1
- [BUG] SkiaSharp crashes in WebAssembly if building with non-Release/Debug build config HOT 1
- [BUG] Canvas.DrawPath Cause Memory Leak on Windows 11 HOT 1
- [BUG] SKBitmap.ColorSpace is always null. Unable to check for CMYK, RGB, etc. HOT 1
- [BUG] CR2 image orientation being detected incorrectly.
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