Comments (4)
Yes. At the moment the project must be created using 8.0 (not compatible with 8.1), same procedure as in a library project.
You have some working examples in the repository of samples.
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Ok, it seems there may be some clarification needed somewhere that the CocosSharp Windows Phone Nuget package is for Silverlight based apps, not WinRT. Due to platform differences I can see you only supporting the Silverlight type for now. I guess this isn't really an "issue."
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MG Windows 8.1 support was merged MonoGame/MonoGame#3010. This needs to be looked at too see how we can support it in CS.
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This is closed with v1.4.0 of CocosSharp
See issue #172
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Related Issues (20)
- NullReferenceException when creating CCSpriteSheet HOT 2
- Does android project build with Visual Studio 2017? HOT 1
- CCLabel is blur when zoom up. HOT 1
- Feature Request
- Missing Xam.Forms/CocosSharpView.cs HOT 2
- CCColor4B(byte,byte,byte) - System.NotImplementedException: The method or operation is not implemented. HOT 1
- Creating CCLabel for the first time on Android takes 10 seconds
- Should I call the dispose for every CCNode object?
- Calling SetTileGID or ExtractTile on CCTileMapLayer causes app to hang
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- Calling RunActionAsync more than once on an object doesn't return
- CCMotionStreak not visible over a CCSprite
- CCTexture2D load from file will alway be CCSurfaceFormat:Color
- Missing library and crash when using 64-bit architecture. HOT 2
- Cannot create object that requires a file or use Cocossharp related functions outside thread that Cocossharp is running on.
- Cocossharp freezes when the applcation returns from sleep. HOT 9
- Memory leak using CCLabel
- Is this project dead? HOT 2
- Unresponsive/blank CocosSharpView when returning from sleep on Android
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