Comments (1)
You can definitely host it wherever you want. The one player that's missing is the Bot itself. It's technically there on the server, but it does not send a "Spawn" packet and thus won't get a player character (and the other clients won't show it). That's also why the clients say 9/10 players, but when someone joins it says the game is full. Ive been working on reverse engineering that for a while now and it's a weird implementation, but you also have to keep in mind that the team behind this game just has one dev afaik and just 3 people in total (at least last time I've heard).
So yeah, host it wherever you want. But you'll never be able to have 10 player AND the bot/client in a lobby :)
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Related Issues (15)
- Not Verified HOT 24
- Project name
- Make a self-hostable executable HOT 3
- Database error HOT 1
- ValidationError: You cannot call em.flush() from inside lifecycle hook handlers on join HOT 1
- "Connection to matchmaker prematurely exited" HOT 1
- Discord Token for Self Hosting HOT 2
- Bot not verified
- Add Ghost chat please
- Error when building with dotnet build
- Its still not veirifed
- Add Dockerfile / docker-compose stack HOT 2
- not working HOT 4
- Error when running postgres database on Heroku HOT 1
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