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molamolamola's Projects

c icon c

All Algorithms implemented in C

cglm icon cglm

📽 Highly Optimized Graphics Math (glm) for C

epoch icon epoch

A high resolution, cross platform time library for C/C++

hlsl-spherical-harmonics icon hlsl-spherical-harmonics

A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodule.

linmath.h icon linmath.h

a lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions

nuklear icon nuklear

A single-header ANSI C immediate mode cross-platform GUI library

openmoonray icon openmoonray

MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.

renderer icon renderer

A shader-based software renderer written from scratch in C89

rs_pbrt icon rs_pbrt

Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...

swrast icon swrast

A tiny, just-for-fun software rasterizer written in C

taa_unity_urp icon taa_unity_urp

Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline

universalrenderingexamples icon universalrenderingexamples

This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.

universalshaderexamples icon universalshaderexamples

Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.

urp_toon icon urp_toon

A Toon Shader in Unity Universal Render Pipeline.

urpfog icon urpfog

Testing Post Processed Fog in Unity Universal Render Pipeline

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