Mohammed Al-Mahdawi's Projects
A public repository containing various 3D objects modelled in blender
A repository different EDAs, ML models trials, learning new Models, and assignments.
A Unity 3D Amusement Park Game.
This repository holds the data I gathered and processed during solving a given task in the course of "Data Mining and Machine Learning".
A simple cpenCV/c++ game in which you try to prevent the ball from falling to the abyss
A 3D engine for the purposes of analyzing different "Bidirectional Reflectance Distribution Function"s over environment maps.
A simple fork of the chess game engine that our team has developed. Check the main repo for the latest update.
A very simple 3D portfolio to demonstrate a cool 3D background rendering library that I am creating.
ELTE segédanyagok
Holds the Evil-Shield Blender3D file.
An engine providing a simple interface to process .csv files
Blender Addon which maps images to Image Nodes in multiple objects shaders.
This is a simple Homography matrix creator. It creates the homography (Image to Image transformation matrix) and stitch images accordingly.
An abstraction over the functionalities provided by a keycloak client
Helper to calculate the grades for the functional programming course at ELTE university
A simple memory game for applying the basics of java.
This is the output of the Personal-Page repo. I use it as my CV/Resume
A simple terminal program for linux systems. It was made to implement the basics of multi-processes , files data manipulation with C.
Simulating The Ocean with Threejs and javascript. This is a GPU Gem paper implementation
Contains the code for the personal page
A Great Offline Isometric Game.
A windows software rasterizer.
A ray tracer made completely from scratch using java. For more information, see the repo README
Erlang Simple Rock Scissor Paper Game
A single webpage game that was an assignment for the Uni.
A repository which contains a bunch of homemade shadertoy (fragment shader playground) examples.
A simple converter that takes an image and convert it to a simple file. This simple program was made to help us implement the picture rendering in the chess engine we are developing with "Concurrent Clean Programming Language."
Simple stereo triangulation stands for a 3D scene reconstruction from 2 image pairs.
A powerful lightweight YAML parser library for C++