Comments (4)
I'd add that it's a bit confusing at present as the sub-tools have tooltips (like the main tools) indicating that the number keys should be used to select them and indeed these mappings are shown in the module settings. However these defaults (i.e. the number keys) conflict with the Hotbar slots keys, which take precedence.
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I'm not sure if "bumps" are kosher on github (rather new here), but yes, this would greatly enhance this module. Even the ability to assign modifiers to the sub-tools would make it far more usable. Ideally, I'd love to see the "double tap" feature above to go to specific tools in specific layers, emulating the advanced keyboard shortcuts functionality from Roll20
from layer-hotkeys.
In fact imho a module that just basically replaces Foundry key and mouse controls with Roll20 controls would be awesome. That's one aspect where Roll20 did a much better job than foundry. Foundry's default key and mouse controls are awful.
from layer-hotkeys.
still hopeful there could be a feature update with this functionality! Great module as-is and grateful for it. Just hoping perhaps this could also be added.
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Related Issues (15)
- Error of Layer-Hotkeys (Screen Capture) HOT 2
- Doesn't seem to work on Foundry 0.6.6 HOT 10
- Can you make it an option to not work when a token is selected?
- [FEATURE] Option for player 1-5 keys to be initially blank
- Override Bar to None
- No longer works in 0.8.6 HOT 2
- Cannot read property 'toUpperCase' of null
- Cannot read property 'ctrlKey' of null
- Cannot make it work!
- Hotkey are case sensitive. HOT 1
- Any plans to update to v10 compatibility?
- Hitting an "active" or a "toggle" tool hotkey does not produce any result.
- Hotkeys do not work when a token is selected HOT 6
- TypeError: Cannot read property 'layer' of undefined HOT 3
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