Comments (6)
May I ask why you want to port it to arm?
from space-engineers-dedicated-docker-linux.
I have an Oracle Cloud instance that I want to use for this server that is based in Ampere. I guess that would be also interesting for the people using the new Apple M1 processors.
from space-engineers-dedicated-docker-linux.
Any updates on this? I'm also using an Oracle Cloud instance
from space-engineers-dedicated-docker-linux.
It's not possible afaik, the base game needs to be ported first. Translation or emulation to the correct architecture would perform very very poorly. I would love it if you could prove me wrong, but this isn't feasible at this time.
from space-engineers-dedicated-docker-linux.
There is zero realistic possibility of the game server being ported to ARM32/64. The game server would need to be significantly overhauled to change architecture, and that is definitely out of scope for this project. Plus Keen would see no realistic value in doing that for Space Engineers. If they were to do it (and they probably won't, because game servers do not have any tangible market share in ARM32/64 space), they would do it for the VRAGE3 engine, and not waste any time on Space Engineers/VRAGE2 being ported to ARM32/64.
It is absolutely, positively, a large task to port something like this to ARM64. This ticket really should just be closed as it's adding clutter.
from space-engineers-dedicated-docker-linux.
Sorry @aborroy , didn't want to rain on your parade, more I didn't want you to hope for something I really don't see as happening. :( Have a nice day!
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Related Issues (20)
- "World folder does not exist; exiting" HOT 1
- Mods fail to download HOT 17
- Cannot start new world - Premade world not found HOT 6
- experimental mode not triggering HOT 2
- Several Python exceptions HOT 1
- Multiple issues while trying to get this to work HOT 6
- MODS HOT 12
- Fixing mod download error and running build not working for me HOT 4
- KeyValues Error: LoadFromBuffer: missing { (current key: '<!DOCTYPE') in file manifest [offset: 15] HOT 1
- Server reverting to initial save - couldn't access file HOT 2
- How to proceed with version upgrade with fixes? HOT 20
- Help with Getting Started HOT 4
- Can I turn off server autoshutdown after 12 hours of work? HOT 2
- How do you install plugins?
- Any easy way to fix file permissions? HOT 1
- Server version 1000, client 1202124, my last roadblock is just connectting via client HOT 1
- Config file overwritten on startup
- [v2] Can't get the server to start following the readme (Sandbox.sbc file does not exist) HOT 5
- Medival Engineers HOT 4
- can't start server HOT 4
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