Comments (2)
Feel free to use any UI library and connect it to mlua, which provides rich api for this. I'm happy to discuss more specific questions regarding integrating 3rd party libraries, if any.
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thank you, i'm not very familiar with Rust, Low level language concepts and connecting 3rd party tools
i'm currently using Lune to run my Luau scripts for automation and i'd really like the ability to create UI apps and do audio manipulation for Sound Sprite creations, etc
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Related Issues (20)
- Can module mode works with async? HOT 2
- Difficulty creating a wrapper type HOT 1
- Support Audio manipulation HOT 2
- Error compiling module to wasm32-unknown-emscripten
- Terra integration?
- Lifetime Issues with Scope HOT 3
- In a module best way to deal with async HOT 4
- Serialization: Recursive table detection yields false positives HOT 1
- Allow setting luau compiler options when loading with `require` HOT 2
- Builds fail with useless errors if user's global Cargo target-dir is changed HOT 3
- Send feature flag HOT 2
- bug: `c_void` not a Sync HOT 3
- Limiting script execution time (a question and a bug report) HOT 2
- Deserialize from a table with function HOT 2
- Async functions from different modules treated as normal coroutines HOT 4
- How to convert json to `mlua::Value` like `c-json.decode` HOT 4
- how to method UserData method self.vars? HOT 2
- table.concat expect got "hello" HOT 2
- Get `registry_id` from `RegistryKey` HOT 3
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