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mkrebser avatar mkrebser commented on June 7, 2024

For #1, I've only ever tested this solution on windows. Was never really intended for Android. But most likely the device does not support some of the dx11 features like StructuredBuffers in the shaders, or perhaps too many compute buffers allocated- and likely just will not work on most Android devices.

SystemInfo.maxComputeBufferInputsVertex Might tell you how many StructuredBuffers can be supported in the shaders on your device

Other relevant links I found:
https://forum.unity.com/threads/how-structuredbuffer-can-be-used-in-shaders-for-android.532240/
https://forum.unity.com/threads/max-number-of-compute-buffers-on-mobile.1049045/

For #2 and #3 Im not sure, box colliders aren't really needed for this project, you should provide the whole stack of where this error is occuring

from gpuinstance.

hsnzkg avatar hsnzkg commented on June 7, 2024

It's clear as you dig deeper, thanks a lot again.

from gpuinstance.

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