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mkckr0 avatar mkckr0 commented on May 22, 2024 4

It's hard to achieve "play audios at the same time". If all phones have same latency, they must be resided on the places which have same distance from the people. Otherwise, the people can feel the obvious latency. If people move around, the latency will be also changed.

from audio-share.

mkckr0 avatar mkckr0 commented on May 22, 2024 4
  • Multiple clients on different OSes in the same network connected to the same host
  • Host running on Android, Windows, Linux or macOS

The Windows and Linux host have already been available now.
The Android host is in plan #9.
The Windows and Linux client are in plan #12.
The macOS or iOS client/host are not in plan because I don't have these devices at present.

from audio-share.

Loxe1337 avatar Loxe1337 commented on May 22, 2024

It's hard to achieve "play audios at the same time". If all phones have same latency, they must be resided on the places which have same distance from the people. Otherwise, the people can feel the obvious latency. If people move around, the latency will be also changed.

True but for multi room audio it would be very useful.
It would be really awesome to have the following options:

  • Multiple clients on different OSes in the same network connected to the same host
  • Host running on Android, Windows, Linux or macOS

Then this would also allow usage in business areas, e.g. Bars/Restaurants/...

from audio-share.

clicky6 avatar clicky6 commented on May 22, 2024

It's like connecting with the server with other phones which can play audios at the same time and add something like resume them by calculating latency or something to play all devices at the same time

Many times me and my friends need these kinds of features for budget parties 😂😂

I'm just using your app it is awesom 👍

-1
Will not be useful for the most part for everyone.

from audio-share.

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