Comments (4)
It's hard to achieve "play audios at the same time". If all phones have same latency, they must be resided on the places which have same distance from the people. Otherwise, the people can feel the obvious latency. If people move around, the latency will be also changed.
from audio-share.
- Multiple clients on different OSes in the same network connected to the same host
- Host running on Android, Windows, Linux or macOS
The Windows and Linux host have already been available now.
The Android host is in plan #9.
The Windows and Linux client are in plan #12.
The macOS or iOS client/host are not in plan because I don't have these devices at present.
from audio-share.
It's hard to achieve "play audios at the same time". If all phones have same latency, they must be resided on the places which have same distance from the people. Otherwise, the people can feel the obvious latency. If people move around, the latency will be also changed.
True but for multi room audio it would be very useful.
It would be really awesome to have the following options:
- Multiple clients on different OSes in the same network connected to the same host
- Host running on Android, Windows, Linux or macOS
Then this would also allow usage in business areas, e.g. Bars/Restaurants/...
from audio-share.
It's like connecting with the server with other phones which can play audios at the same time and add something like resume them by calculating latency or something to play all devices at the same time
Many times me and my friends need these kinds of features for budget parties 😂😂
I'm just using your app it is awesom 👍
-1
Will not be useful for the most part for everyone.
from audio-share.
Related Issues (20)
- [BUG] app delay HOT 1
- [New Feature] Requesting for in-app update feature (Auto update notifier) HOT 2
- [New Feature] Add user/password authentication HOT 2
- Typo in the about HOT 1
- [BUG] No sound on Arch Linux HOT 7
- [New Feature] Reject TCP only clients. HOT 1
- [New Feature] Edit sample rate HOT 4
- [BUG] Android client crashes after set `AudioTrack Buffer size Scale` to `0` and reconnect HOT 4
- IPv6 Support
- [BUG] No longer working after Arch update (PC). (console command) Version: v0.0.17 HOT 2
- [New Feature] Add a tile in Quick Settings HOT 1
- [New Feature] Add "Repair Firewall" button for AudioShareServer.exe
- [Suggestion] Simplifying the server setup HOT 3
- [BUG] Can't connect to server HOT 5
- [New Feature] quick setting tile HOT 1
- [BUG] Endpoint 0 HOT 9
- [BUG] latency is greater than, 2000ms at times HOT 49
- [New Feature] Adjust the audio recording thread to High Priority HOT 2
- [New Feature] Support MacOS HOT 1
- [New Feature] Suggestion: Utilize Speaker APK as an Audio Receiving Server for Device Audio Forwarding
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from audio-share.