Comments (6)
Will have a full report by Thursday afternoon. In the works on finding some more replays of IceBot, if you know of any youtube links post them here, can't hurt.
from cattlebruiser.
No worries about the issue deadlines if you happen to be really busy, I just put this weekend as a tentative deadline. It's more just so people have a quick way of checking what's next on the list so to speak. If I find any youtube replays of IceBot I'll be sure to post them.
For now, this one might give insight on their build order: https://www.youtube.com/watch?v=4eKW5WPpQyU
from cattlebruiser.
This is a link to icebox source code
https://dl.dropboxusercontent.com/u/23817376/AIIDE2014/bots/IceBot.zip
from cattlebruiser.
I downloaded the huge pack of replays from Icebot's rounds in the last tournament, and watched the couple youtube videos available.
Icebot did a lot of Goliath/Siege Tank offenses against zerg when zerg was using ground units (it seems like tanks is IceBots's go-to strategy) which won against zerg when they didn't make mutalisks.
Icebot didn't properly swap tech back to defend against air in the first youtube match versus Zerg. the bot did properly set up stealth defense against Zerg -- something we need to make sure we do with comsat and missile detectors, and a science vessel for our troops. In the first two games versus Bakuryu, Icebot was really susceptible to attacks from flying units over the mineral fields.
A good thing IceBot does a lot is set up siege tanks on a ledge above while getting vision and a missile turret on the lower level, letting the siege tanks destroy everything that the missile detector sees.
A main threat to us could be a quick zealot rush before we have a solid wall/bunker setup with some marines, so it might be a good idea to devote some time to building an early game defense versus all the protoss teams we will be facing in our tournament. IceBot fell in a couple matches to this protoss attacks, because it looked like he was planning on doing an early expansion.
I'll watch a few more replays and add some more stuff to this in a bit.
from cattlebruiser.
That's pretty good actually. We have a pretty reliable way to deal with early Protoss teams in the works, so if that's a weak point we could be ok for imitating.
from cattlebruiser.
I'm willing to close this also.
from cattlebruiser.
Related Issues (20)
- Generate a Document of Maps where Ramp Camp is still failing. HOT 1
- Enhancement: Proper Comsat Station Use against Lurkers HOT 1
- Enhancement: Good Use of Siege Mode HOT 1
- Enhancement: Lift Idle Buildings when Under Attack HOT 1
- Matches versus the best tournament bots HOT 1
- Cannon Rush HOT 3
- Run Tournament Software against the Big 9 HOT 10
- TerranBBS Tries to Build like 50+ Barracks HOT 4
- DefaultStrategy Deadlocks/Doesn't build machine shop HOT 11
- BBS needs to utilize a fuck ton of Bunkers ---> Non-Organic Units
- BBS: Marines aren't using Bunkers. HOT 1
- Make 4 Videoes (one for each Major Slide) for Presentation HOT 5
- Finish report.txt for submission HOT 5
- Build Search is really messing us up. HOT 2
- Tweek expansion code HOT 3
- Strategy IO is dissabled for testing HOT 2
- Interpret Tourament Results HOT 1
- Default strategy still deFaulty HOT 4
- CattleBruiser Montage Video
- Default is almost perfect - Hangs AFTER machine shop HOT 1
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from cattlebruiser.