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mjchen's Projects

3dshapecontexts icon 3dshapecontexts

Accompanying source code for my 2003 paper 3D Shape Matching with 3D Shape Contexts

caffe icon caffe

Caffe: a fast open framework for deep learning.

caffe-neural-style icon caffe-neural-style

Caffe implementation of the paper "A Neural Algorithm of Artistic Style" by Leon A. Gatys, Alexander S. Ecker, and Matthias Bethge.

cnn-and-dnn icon cnn-and-dnn

Convolutional Neural Network and Multi Layer Perceptron in Pytorch

cnnmrf icon cnnmrf

code for paper "Combining Markov Random Fields and Convolutional Neural Networks for Image Synthesis"

cpdist icon cpdist

A MATLAB implementation of the Continuous Procrustes Distance

csd_lmnn icon csd_lmnn

Combined Spectral Descriptors and LMNN for non-rigid 3D shape retrieval

deepnet icon deepnet

I implement RBM, DBN, Multi-modal DBN with Python and the majority of matrix operations are executed on GPU. In this project I employ Cudamat and Numpy python libs.

examples icon examples

A set of examples around pytorch in Vision, Text, Reinforcement Learning, etc.

interview_notes-chinese icon interview_notes-chinese

2018/2019/校招/春招/秋招/自然语言处理(NLP)/深度学习(Deep Learning)/机器学习(Machine Learning)/C/C++/Python/面试笔记

intrinsicshapecontext3d icon intrinsicshapecontext3d

This is an implementation of the work presented by Kokkinos et. al (Intrinsic Shape Context Descriptors for Deformable Shapes)

meshviewer icon meshviewer

The Mesh Viewer is an easy to use lightweight application for displaying three dimensional models (triangular meshes) with large poly counts. The Mesh Viewer is developed in OpenGL (with GLUT & GLUI) and reads models specified in Hugues Hoppe's M file format. The triangle meshes can be rendered as solid, wireframe or point clouds and the loaded models can be translated, rotated and scaled using mouse controls. The model can be lighted using one or two light sources and the model can be viewed in orthogonal or perspective projection. Efficient performance of the Mesh Viewer was validated when it took a few milliseconds to load and render the Stanford bunny.

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