Comments (1)
I have noticed that the MIDI for light mapping only seems to work in isolation, but not if another physical controller (e.g. the MC7000) has an enabled mapping. The MC7000 works fine, but the "MIDI for light" MIDI port doesn't receive any beat/BPM messages on the other end... VU messages seem to work fine in all cases though.
Edit: The issue seems to have been that the active track is only detected based on the crossfader position (even if both decks are "through") and not based on the faders (like e.g. the active deck shown in the window's title bar)
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Related Issues (20)
- Allow to quickly restore accidentally deleted cue point HOT 3
- Multiple beat grid on a single track HOT 3
- Missing Rekordbox Playlists on USB Import HOT 2
- Mixxx should try to repeatedly find missing tracks in the background HOT 2
- Beats until next markers are not readable with small waveforms
- add GUI controls for `beats_undo_adjustment` HOT 2
- Please add a FILE line to the Cue Sheet HOT 2
- DEBUG ASSERT: "delay_samples <= pGroupState->delay_buf.size()" in function virtual void EchoEffect::processChannel()
- Audio drops out when playing a loop at end of track for a long time and then starting the song from a cue at the beginning of the song HOT 4
- Host validation for broadcasting profile HOT 4
- Fix failing QML-related tests on macOS x64 and reenable it in CI
- inconsistent file path at playlist export HOT 1
- double tap on loop hotcue to jump to it HOT 18
- Artist and Title still streaming even though metadata is blank and everything is deselected HOT 4
- Adds Artist/track information when streaming even when that is left blank or 'static' artist details selected HOT 10
- LegacyControllerMappingValidationTest.HidMappingsValid (Failed) on Launchpad HOT 7
- cue point is reset when pressing cue HOT 9
- Song pitch and speed change when switching keylock algorithm, then, mixxx crashes HOT 1
- adding large amount of files while playing leads to freeze HOT 6
- How to let cue loop automatically play when reached? HOT 2
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