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Kitrinx avatar Kitrinx commented on September 2, 2024

AFAIK nothing prevents this. You simply need a controller that physically allows it.

from nes_mister.

Kitrinx avatar Kitrinx commented on September 2, 2024

I just double checked to be extra sure, nothing in the NES core will prevent any combination of buttons. It generates NES protocol directly from what it receives from the framework, so there is no actionable items here. If you feel the framework's controller handling is interfering with your ability to do this, the correct place for an issue is here:

https://github.com/MiSTer-devel/Main_MiSTer/issues

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EricICX avatar EricICX commented on September 2, 2024

AFAIK nothing prevents this. You simply need a controller that physically allows it.

I'm not sure if you understood what I asked. I was asking for an option for these inputs to be disallowed with a controller that physically allows them, such as a keyboard.

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Kitrinx avatar Kitrinx commented on September 2, 2024

even so, it is not a core-level decision, the core just works like the hardware did, and things like SNAC cannot be restricted in such a way as they are opaque. If you want to add such a restriction, this is still a component of the framework which does all the keyboard/joystick input handling.

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EricICX avatar EricICX commented on September 2, 2024

Okay thank you, I'll ask there.

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