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Kitrinx avatar Kitrinx commented on July 28, 2024

I believe this is an MMC5 related bug as it seems to be present in both different versions of the PPU that are written, maybe @paulb-nl or @greyrogue have some insights here.

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paulb-nl avatar paulb-nl commented on July 28, 2024

I only see it happen with Extra sprites enabled so it must be interfering with the MMC5 scanline detection/tile counter somehow even though chr_ain_orig is used.

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paulb-nl avatar paulb-nl commented on July 28, 2024

The problem was with the low tile byte fetch of the first extra sprite. in_split_area and is_sprite_fetch toggle during that time so the wrong byte was being fetched.

#315

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Kitrinx avatar Kitrinx commented on July 28, 2024

that makes sense. I figured the extra sprite stuff would bit us in the butt eventually, it seemed surprisingly tame to manage so far :)

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patjohnny avatar patjohnny commented on July 28, 2024

Hi. I just noticed wickerwaka’s 2560x1440 build in the test builds discord seems to have fixed this glitch. Could someone double-check please? Thanks.

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Kitrinx avatar Kitrinx commented on July 28, 2024

This glitch is completely unrelated to that. Paul already figured out it was caused by extra sprites being turned on, and added the correct signal filtering to the NES codebase. It's already fixed, just not released yet.

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