Comments (2)
Good idea, but maybe try random or sequential ephemeral / dynamic ports (49152 to 65535) for this purpose instead of user ports (1024 to 49151)
Another option would be to not use UDP for a single player game, but simply internally copy the messages from server to client and vice versa. But that is harder to implement and has the disadvantage that wireshark can no longer be used to analyze single player minetest.
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