Comments (3)
Thanks! I'll work on getting this released today. The packages have been overhauled to typescript, so I want to check a few things before I push all those updates into a release.
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@mikewesthad np. One thing I thought of last night after I PR'd is that it's possible you had that there due to an older version of Phaser not calling that on plugins. If that's the case (and you want to maintain backwards compatibility) you may want to leave the line I removed and just check an isBooted flag for your plugin within the boot method. /justAThought
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Yeah, I was wondering about something similar as I was looking at the code. I'll have to take a peek at Phaser's plugin system history to see. I might add an isBooted
and/or isDestroyed
flag to make it safe to call boot
or destroy
multiple times.
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Related Issues (20)
- Destroying a Phaser game instance with noReturn true causes undefined error in navmesh destroy HOT 2
- Navmesh interactive demo example (non phaser) HOT 8
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