Comments (3)
This looks like an issue from pillow.
from PIL import Image
# Image.MAX_IMAGE_PIXELS = None # Try this if next line is crashing
texture = Image.open('texture.jpg')
from trimesh.
That doesn't seem to be a problem, my textures are 2048x2048.
Since then I've also tried converting my files from obj to glb file type instead in case it was a problem with multiple textures. As well, I tried using meshlab to save only a subsection of the mesh to see if the number of vertices and faces was a problem. Neither has worked.
from trimesh.
import trimesh as tm
from PIL import Image
mesh = tm.load('large_mesh.obj', skip_materials=True)
print(type(mesh.visual)) # should be TextureVisuals since your mesh has uv coordinates
print(mesh.visual.uv.shape) # should be (n_vertices, 2)
image = Image.open('large_mesh_texture.jpg')
mesh.visual.material = tm.visual.material.SimpleMaterial(image=img)
Are there any problems with these lines?
PS : sharing your mesh and texture might help others reproducing the error.
from trimesh.
Related Issues (20)
- In the slicing algorythm loops are in some edge case not correctly detected
- Pass resolver to _read_buffers() when loading a .GLB file
- Add new vertices to the mesh HOT 1
- Projected area discrepency question HOT 1
- High CPU Usage and Performance Issues with windowed.SceneViewer HOT 3
- I can use it to export the model normally, and other displays are also normal. However, when I put the model in the WeChat mini program, an error occurred. How can I set it when exporting the model to avoid this problem
- Converting GLTF vertex color to RGBA on load attempts to modify non-writable buffer HOT 1
- Intersecting volumes as mesh cannot always be split when vertices overlap HOT 1
- `tests/test_gltf.py::GLTFTest::test_vertex_colors_import` fails with NumPy 2.0.0rc2
- AttributeError: 'list' object has no attribute 'area_faces' HOT 1
- Rtree error in "Index_CreateWithStream": Tools::TemporaryFile: Cannot create temporary file name. HOT 2
- Mesh Export Size Difference (Local/Remote) HOT 1
- Assigning new material to a Trimesh object does nothing HOT 1
- Efficient way to check if a list of meshes contains points closer to their surfaces HOT 2
- ray_pyembree: intersects_location and intersects_any yielding different outputs
- A few new failing tests with Pillow 10.4.0 HOT 2
- Tests for cascadio fail on s390x, wrong endianness HOT 1
- Discrepancy in Importing .obj Mesh with Vertex Texture
- Bug in trimesh.boolean check_volume variable propagation.
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from trimesh.