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Kiord avatar Kiord commented on July 22, 2024

This looks like an issue from pillow.

from PIL import Image
# Image.MAX_IMAGE_PIXELS = None # Try this if next line is crashing
texture = Image.open('texture.jpg')

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easteine avatar easteine commented on July 22, 2024

That doesn't seem to be a problem, my textures are 2048x2048.

Since then I've also tried converting my files from obj to glb file type instead in case it was a problem with multiple textures. As well, I tried using meshlab to save only a subsection of the mesh to see if the number of vertices and faces was a problem. Neither has worked.

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Kiord avatar Kiord commented on July 22, 2024
import trimesh as tm
from PIL import Image

mesh =  tm.load('large_mesh.obj', skip_materials=True)
print(type(mesh.visual)) # should be TextureVisuals since your mesh has uv coordinates
print(mesh.visual.uv.shape) # should be (n_vertices, 2)
image = Image.open('large_mesh_texture.jpg')
mesh.visual.material = tm.visual.material.SimpleMaterial(image=img)

Are there any problems with these lines?

PS : sharing your mesh and texture might help others reproducing the error.

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