Comments (2)
The animal module and the monster module work fine.
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Yeah, it still renders the results, they're just barely/not really visible due to OptiFine shaders and the scan effect/result rendering not being "compatible" so to say. Usually this just resulted in slightly off coloring/brightness, but it's much worse when the shaders use a gbuffer for example. I've just not had the time to work around this until now.
However! In the next build this should work with all kinds of shaders now, as I'm rendering the effect and results in the UI layer basically, which shaders shouldn't really touch anyway. This needs some extra work, so only doing that when shaders are actually in use, but yeah.
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Related Issues (20)
- [1.18.2 Forge] Effect doesn't show up on server HOT 1
- Scan view is shaped badly at high coordinates HOT 2
- Feature Request: Separate configurable ranges for Entity and Block
- [1.20.1 Fabric] No wave effect HOT 1
- Support scan structure
- `Scannable requires version [0.87.0+1.20.1, 0.87.0+1.20.1] of fabric-api, which is missing!` HOT 2
- Conjuring 1.20 possible Incompatibility HOT 1
- Scannable Mod Incompatible With Fabric API v0.88.1+1.20.1 HOT 1
- Effect not showing up 1.18.2 HOT 1
- [1.20.1] Unexpected slots (with crash) HOT 1
- crash on server load
- Crash on startup
- [1.19.2] Can't charge Scanner in Powah's energy cells
- [Feature Request] Config/Module for the item to slowly recharge itself. HOT 2
- Crash when opening the scanner screen HOT 1
- [1.20.1 - Compatibility issue] Incompatibility with forge origins
- Client crash when open GUI to install module
- Not charging with Tesla Coil from Create Crafts and Additions HOT 1
- 1.20.1, incompatible with shaders
- Not craftable with version Forge/NeoForge 1.20.4, only in Fabric
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