Comments (6)
Right, how about a list of block name + property values, e.g. ic2:ore[type=copper]
, that would work, yes?
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As long as the property value is optional that would be perfect (some of the Geolosys ores can drop several kinds of Ore (ex: Lead/Silver) so they couldnt be "assigned" to an existing oreDict ore.
from scannable.
Yeah, properties would be optional of course. Cool, I'll get to it then.
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Just a small note: MetaData could be important in some cases
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That's what the properties are for. They're just metadata in readable form.
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Sure, makes sense
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Related Issues (20)
- useEnergy config isn't loaded until file has been changed HOT 2
- Crash upon game initialization HOT 1
- Graphics glitch with Optifine + shaders HOT 2
- crashes on launch HOT 1
- 1.16.5 Only one config file loads HOT 1
- Fabric port doesn't detect certain ores with either common ores or rare ores modules HOT 4
- Fabric Edition 1.18.2 Using Scanner does nothing HOT 2
- [feature request] JEI click and drop filter addition HOT 1
- 1.19.2 - When energy is turned off - Scanner is still using energy HOT 1
- 1.19.2 - Scanned Ores doesn't appear. HOT 2
- 1.16.5 light level is too insane HOT 1
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- No scan wave and ore outlines HOT 3
- 1.19.3 crash at startup HOT 1
- Failed to create mod instance. ModID: scannable, class li.cil.scannable.common.forge.CommonSetupForge HOT 1
- Scannable failed to load correctly HOT 3
- [Feature suggestions] Coordinates module, special blocks module, and config options. HOT 1
- Scannable is installed but adds no items HOT 2
- [1.18.2 Forge] Effect doesn't show up on server HOT 1
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