Comments (1)
Mm, while it'd be kinda neat, two things that speak against that IMHO:
- lore: it's a scanner, not a transmitter ;)
- technical: the scanning is done on the client (with one exception, that being structures IIRC), so the results would have to be sent to the server... which would allow clients to spam potentially large data packets to server (tile)entities, which is something I'm always wary about.
That said, if some addon mod for OC wanted to do that, I could add something to the API so that ScanResultProviders
could be notified with all results after a scan. Then that addon could to the synching-to-server itself. If that ever becomes relevant, feel free to reopen this :)
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Related Issues (20)
- useEnergy config isn't loaded until file has been changed HOT 2
- Crash upon game initialization HOT 1
- Graphics glitch with Optifine + shaders HOT 2
- crashes on launch HOT 1
- 1.16.5 Only one config file loads HOT 1
- Fabric port doesn't detect certain ores with either common ores or rare ores modules HOT 4
- Fabric Edition 1.18.2 Using Scanner does nothing HOT 2
- [feature request] JEI click and drop filter addition HOT 1
- 1.19.2 - When energy is turned off - Scanner is still using energy HOT 1
- 1.19.2 - Scanned Ores doesn't appear. HOT 2
- 1.16.5 light level is too insane HOT 1
- 1.18.2 Fabric doesn't register fe from Create tesla. HOT 1
- No scan wave and ore outlines HOT 3
- 1.19.3 crash at startup HOT 1
- Failed to create mod instance. ModID: scannable, class li.cil.scannable.common.forge.CommonSetupForge HOT 1
- Scannable failed to load correctly HOT 3
- [Feature suggestions] Coordinates module, special blocks module, and config options. HOT 1
- Scannable is installed but adds no items HOT 2
- [1.18.2 Forge] Effect doesn't show up on server HOT 1
- Scan view is shaped badly at high coordinates HOT 2
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