Comments (2)
CookCollisionNow() was the solution it seems.
Unless there is some other way to do it using multithreading?
from cashgenue.
Collision cooking is heavily embedded in the engine, not possible to get it off the game thread in a plugin at the moment.
from cashgenue.
Related Issues (20)
- Add instanced water plane HOT 1
- Collision in packaged version HOT 2
- Crash after approx 40 seconds playing. HOT 2
- Can the terrrian generate from not just heightmap. HOT 1
- UE4.20.3 - Black texture HOT 5
- Event OnTerrainComplete HOT 1
- Random craters HOT 1
- Is there a way to directly use the height map and replace the height map in real time? HOT 1
- 4.17 not work cannot Compile HOT 1
- Collision between tiles HOT 1
- Default LoadingPhase causing editor to "forget" all CG-elements HOT 2
- How to Spawn Foliage HOT 1
- Refactor to support RuntimeMeshComponent v4.0 HOT 3
- Compile errors HOT 3
- UnrealHeaderTool Compile error HOT 4
- Repo has no license HOT 1
- creating flat landscape HOT 1
- please add "enable plugins" to installation process
- Implementing / set up foliage HOT 1
- Building Error HOT 1
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from cashgenue.