Comments (5)
from gdk.
Ok looks like this fixed itself, probably some issue with the Microsoft download server?
from gdk.
@akoeplinger No you are not imagining things. What I thought was a clever script for preparing our multi-headed branch releases and injecting folders like the VS2022 temporary workaround (VSIX installers) utterly failed because GitHub never forgets anything. Backed out the munged installer folders and created separate branches to keep everything neat and tidy.
March 2022 release publishing today to add release notes to the new branch.
from gdk.
PS I completely forgot there was an "inbox" here and missed some of these messages. Apologies for the delay.
from gdk.
No worries, thanks for following up!
from gdk.
Related Issues (20)
- GameInput stops working on Host machine when connected to with RDP until rebooted HOT 4
- Function RemoveDirectoryW() sometime fails with error 0x1f (ERROR_GEN_FAILURE)
- IGameInput::SetFocusPolicy has no effect
- [Documentation] GameInputKind enum documentation is not consistent with header file HOT 3
- GameInput Not Working With USB XBox Controller HOT 1
- [Suggestion] Add xWMAEncode.exe tool from GDKX to GDK.
- Connect release notes pipeline
- IGameInputDevice.GetDeviceInfo returns incomplete data on Windows 10 HOT 3
- GameInput fails to update Gamepad State for Xbox 360 Controller HOT 6
- What if I publish a game made with GDK on Partner Center?
- deviceId and deviceRootId returning the same hash value HOT 1
- missing E_GAME_MISSING_GAME_CONFIG define in XGameErr.h
- [Suggestion] XGameRuntimeFeature total length enum field HOT 1
- RawGameControllerRemoved event provides broken instance
- Can't find XInputOnGameInput.h
- GameInput Suitability for Win32/Terminal Apps HOT 1
- Crashes, freezes and weird behaviour by MS GameInput HOT 3
- cannot use it HOT 2
- GitHub Actions integration
- Can't get fresh readings. HOT 2
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from gdk.