Comments (2)
Bad commit from a broken branch update. Fixing now, ETA EOD (11/18).
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@KuDeSnikDL - This appears to have been resolved, but not as cleanly as I would like. Commit histories were harmed in the propping of this fix, will be making other corrections to my broken scripts.
- The \Main branch will be kept as the latest and greatest at any time, as the easiest way for people casually browsing or just starting with the GDK to have the latest version.
- There will be proper <month> branches to let developers pick and choose the release(s) they want from the archives and commit history.
Please let me know if you are still having issues.
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Related Issues (20)
- GameInput stops working on Host machine when connected to with RDP until rebooted HOT 4
- Function RemoveDirectoryW() sometime fails with error 0x1f (ERROR_GEN_FAILURE)
- IGameInput::SetFocusPolicy has no effect
- [Documentation] GameInputKind enum documentation is not consistent with header file HOT 3
- GameInput Not Working With USB XBox Controller HOT 1
- [Suggestion] Add xWMAEncode.exe tool from GDKX to GDK.
- Connect release notes pipeline
- IGameInputDevice.GetDeviceInfo returns incomplete data on Windows 10 HOT 3
- GameInput fails to update Gamepad State for Xbox 360 Controller HOT 6
- What if I publish a game made with GDK on Partner Center?
- deviceId and deviceRootId returning the same hash value HOT 1
- missing E_GAME_MISSING_GAME_CONFIG define in XGameErr.h
- [Suggestion] XGameRuntimeFeature total length enum field HOT 1
- RawGameControllerRemoved event provides broken instance
- Can't find XInputOnGameInput.h
- GameInput Suitability for Win32/Terminal Apps HOT 1
- Crashes, freezes and weird behaviour by MS GameInput HOT 3
- cannot use it HOT 2
- GitHub Actions integration
- Can't get fresh readings. HOT 2
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