Comments (14)
I have already build the Xbox One and Xbox Scarlett builds with the same sandbox correctly.
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Thank you for the question. The GDK-Tools\ProjectMetadata\MicrosoftGame.Config file is for PC-only.
The MicrosoftGame.config for Xbox comes from another location and is configured in another way. You can check the Unity Xbox forums for more information. We apologize for the confusion.
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Ah I see. That error usually means there is no MicrosoftGame.config. Did you do a Build and Run from the GDK menu? The Xbox Live APIs won't work in the Unity editor or a standalone build. They need to be packaged as a MSIXVC, which can be done from the GDK > PC > Build and Run menu,
This document has more troubleshooting steps as well: https://docs.microsoft.com/en-us/gaming/gdk/_content/gc/live/test-release/troubleshooting/live-troubleshoot-sandboxes#0x89245106-e_gameuser_no_default_user
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Were you able to run the store association wizard successfully?
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from gdk-unity-package.
Thank you for sending the email to your Microsoft representative. I have not received it yet. Thank you for checking.
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That's not it. You'll need to email your Microsoft representative. That's the best next step. Unfortunately, I can't share more information here as it's a public space.
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Thank you.
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Closing this issue here as it is being followed up on in other channels.
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Related Issues (20)
- XblMultiplayerActivityUpdateRecentPlayers not showing up on gamebar HOT 1
- [PROBLEM] UI Scaling on GDK -> Associate with the Microsoft Store HOT 2
- Missing API XGameUiShowMultiplayerActivityGameInviteAsync HOT 2
- TestGame doesn't compile build HOT 1
- Save games last only during game
- No save file created
- Impossible to Clear rich presence HOT 2
- You must provide a package that supports each selected device family HOT 1
- Cloud saves
- GkdBuild.cs EditorUserBuildSettings.enableHeadlessMode deprecated in Unity 2021
- Could not retrieve sandboxes HOT 2
- test account login problem HOT 1
- GDK (Unity) Associate with Microsoft Store Not Working HOT 2
- GDK Unity Package on XBOX HOT 2
- Play nice with multi-platform development (errors with GDK package on macOS) HOT 1
- Multiple Savefiles HOT 1
- Sign in. failed. Error code: hr=0x89245115 HOT 2
- Initialize failed with undocumented error codes: 0x800705B9
- Have converted this to a UPM package for my own use and have "some thoughts"...
- XGameUiShowMultiplayerActivityGameInviteAsync usage HOT 1
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