Comments (3)
- There are two types of apps that will work on HoloLens.
a) 2D apps which are regular/tweaked Windows 10 UWP apps - usually developed in C++.Net, C#.Net, VB.Net and XAML - using Visual Studio in most cases
b) 3D Holographic apps - which can be built via (i) Full game engine with editor e.g. Unity3D (ii) barebones DirectX (iii) in future - other engines and middleware
Please note that after doing work in Unity3D you will still have to export the project and then build / test / deploy it using Visual studio.
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Yes the app will run from Visual Studio - thats the only way you can run/debug apps on HoloLens
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No, other middle ware , engines will also get support e.g. Unreal Engine
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Yes, Unity scripting is usually in C#.net as well. You can step through this code using Visual Studio debugging bridge while in UnityEditor and even after you export the project to Visual Studio.
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Visual Studio
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I think this would be helpful for beginners - the team can respond.
BUT I would rather recommend the team to make a list of BEST PRACTICES, lessons learnt, general guidelines, UX guidelines etc. Since there is no "specific" practical guidance for Holographic apps at this time, i think this would be really valuable.
from galaxyexplorer.
Thank you for the explanation. I can make simple rotating objects as shown below. However, I am interested in complex interactions, e.g., Internet searching with Bing, movements such as the helical model and extraction of the core (I cannot see this in my PC app). Is Unity capable of supporting all these specifications?
from galaxyexplorer.
At this point, this is a conversation that is better suited to the forums over at https://forums.hololens.com or where we will do general dev support, or http://forum.unity3d.com/ where the Unity team does general dev support :)
from galaxyexplorer.
Related Issues (20)
- Start Time of the Solar System and accuracy of plot HOT 1
- Unable to build due to error signing the project HOT 6
- Particle effect in Logo is messed up HOT 1
- Sagitarius A* could use a better visualization HOT 4
- Unloaded Projects HOT 4
- Port Galaxy Explorer to current HoloToolKit HOT 2
- Some textures need a change so opening clean project loads without warnings HOT 2
- Desktop: need to navigate back on VK_BROWSER_BACK HOT 2
- Splash screen jitter HOT 2
- Voice commands need to be re-implemented post HoloToolkit port HOT 1
- About card not going away when navigating back on desktop HOT 1
- When navigating from Solar System to Galaxy, POIs become brighter before fading HOT 1
- Some functionality of original WorldAnchorHandler missing in new port HOT 2
- Once HoloToolkit 2017.4.4.0 is released need to remove HTK from project and use Nuget instead HOT 1
- BlackHoleGlowCard has two warnings when first loading project HOT 1
- Clicking on links in about Card doesn't work. HOT 1
- Clean up of the folder structure HOT 2
- Using Galaxy explorer with newer version of Mixed Reality toolkit or some of its prefabs
- Hope to launch the Unreal version :)
- This repo is missing important files HOT 1
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from galaxyexplorer.