Comments (3)
Thanks for filing the issue.
We're looking at allowing the device to be provided for the test (a sort of middle-ground between "do everything from the test description" and "we've got a window ready for display, please hook into that"). Stay tuned.
from directxshadercompiler.
Closing, as I believe this is fixed. Open another issue if there are more problems.
from directxshadercompiler.
I'm still unable to run the following tests on a hardware device due to this issue:
BasicTriangleOpTest
MinMaxTest
OutOfBoundsTest
SaturateTest
DoShaderOpArithTest
from directxshadercompiler.
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from directxshadercompiler.