Comments (1)
Jeff's repro on godbolt: https://godbolt.org/z/MdoaKz686
While it's not explicitly stated, the payload is essentially in groupshared memory. The closest the spec comes is to point out that "The size of the payload structure counts against groupshared memory limits". If I remember correctly, shaders with payloads not in groupshared won't run. Consequently, it makes sense that resources can't be in payloads since they can't be in groupshared. Crashing isn't okay of course.
Out of curiosity, I tried putting resources in groupshared and had similar, but not identical failures: https://godbolt.org/z/8cfoesvos
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