Comments (2)
Vulkan & SPIR-V is a bit less managed than DX12 & HLSL, I'm not sure same functionality exists in Vulkan
For sample we have no Append/Consume etc.
there's VK_NV_shader_image_footprint but that doesn't give you a thing to write the feedback to, only query the region accessed
emulating this DX12 feature in SPIR-V would require cooperation from the application to supply a BDA ponter, SSBO or Storage Image to use as the feedback
and a contract on how to interpret this data
from directxshadercompiler.
After further investigation, we've decided not to implement this feature in the SPIR-V backend at this time because there is not a solid mapping from DX to Vulkan that would support the full feature's requirements, or most Vulkan end users.
We are open to feedback so additional comments/issues are welcome if this is a high-priority feature for your use case.
Improving the error messaging with #6640
from directxshadercompiler.
Related Issues (20)
- integral_constant is exposed to the global namespace in DXC (trunk) HOT 3
- [SPIR-V][SM6.6] Payload access qualifiers HOT 2
- SamplerDescriptorHeap can be used to load textures. HOT 1
- SamplerDescriptorHeap = ResourceDescriptorHeap crashes DXC
- Multiple subscript into descriptor heaps are allowed.
- [SPIR-V] OpConstantNull Result Type <id> '12[%type_2d_image]' cannot have a null value HOT 3
- [Feature Request] Transplant XIC (Xbox Iterative Compiler) to General DXC HOT 1
- HLSL 2021 abandoned SELECT HOT 2
- [SPIR-V] Texture2D used with sampleCmp not tagged as depth texture HOT 2
- Non-determinism in Reassociate caused by address coincidences
- Initializing a struct to 0 with a resource type doesn't always produce a useful error
- DXC.EXE lacks support for long file paths HOT 4
- New include path behaviour
- [SPIR-V] Automatically map SV_BaseVertexLocation/SV_StartInstanceLocation to BaseVertex/BaseInstance HOT 1
- [SPIR-V] Unnecessary extension emitted: SPV_NV_shader_subgroup_partitioned HOT 2
- VS2022 bots are failing, spuriously? HOT 6
- Out of line initialization of static data members of templated structs won't compile HOT 1
- [SPIR-V] Unexpected location decorate conflict between library entrypoints HOT 1
- SPV_GOOGLE_hlsl_functionality1 is adding by DXC even if user dont need it HOT 1
- VS2022 project build failed HOT 5
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from directxshadercompiler.