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devshgraphicsprogramming avatar devshgraphicsprogramming commented on June 17, 2024

You should be able to get it working via Proposal 0011 Inline SPIR-V's vk::SpirvType<> or SpirvTypeOpaque to declare a cooperative matrix type and the old regular [vk::ext_instruction] as outlined in the original Inline SPIR-V wiki (which is slightly out of date #6412 )

Try it in Godbolt.

from directxshadercompiler.

sudonatalie avatar sudonatalie commented on June 17, 2024

Wave Matrix support has not yet been added to HLSL but the proposal is in progress. Once cooperative matrices are a language feature, we'll work on an implementation in the SPIR-V backend. In the meantime, using Inline SPIR-V is the correct way to access Vulkan-specific features that are not yet surfaced in the high-level language.

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