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mitchellspryn avatar mitchellspryn commented on May 19, 2024
  1. The comment in the Train.ipynb. See answer to (2).

  2. The 0.5 in that expression is not 0.5 radians. When testing, I found that the model had a tendency to overcorrect and oversteer. So I added that constant to smooth the output of the model. That should give you an idea of why setting this constant to 0.0009 would cause poor performance. Do note that I would expect that you'd have to retrain the model for Hawaii, which means collecting data for that environment.

  3. What do you mean "details"? You can change all of the vehicle model parameters if you download and build AirSim from source. The car asset files are included in the plugin. You'd probably need to recollect data if you change the parameters of the car.

  4. You can. It shouldn't have any effect on the modeling, apart from potentially reducing your file size by a bit.

  5. You can't without modifying the AirSim source code. To record other views, and more complex scenarios, you can use the python or c++ apis. The build of AirSim that we include with the tutorial is before this feature was introduced.

from autonomousdrivingcookbook.

mnpica avatar mnpica commented on May 19, 2024

Thanks! I'll try to built the AirSim by my own with LandscapeMountain.
One last question is the environments (NH,city,Hawaii...etc.) are created by your team?
In marketplace of EPIC GAMES, there are few road environments suited for autonomous car.

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mitchellspryn avatar mitchellspryn commented on May 19, 2024

Neighborhood and Landscape are downloaded from the Unreal store. Hawaii and City are built by the AirSim team; the assets for those are not currently available for download.

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Misslindalian avatar Misslindalian commented on May 19, 2024

Hello, I have not found your answer about the range of steering angles. Can you tell me again? And how is the label of the steering angle normalized to [-1, 1]? Is there a formula or reference?

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damilolah avatar damilolah commented on May 19, 2024

Please help!!!

I have questions relating to gear in AirSim document.

What attribute in AirSim_rec indicates when the vehicle is backing up or in reverse?
What gear value indicates reverse
Can we predict forward/reverse movement along side steering angle to allow the vehicle correct itself in case it hits an obstacle.
Thank you in anticipation.

from autonomousdrivingcookbook.

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