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michaelholmes4 avatar michaelholmes4 commented on May 30, 2024

Thanks Oli!

I have moved the dynamic allocation to OnReset() in 0d5f0a6.

I was doing this allocation to create an audio buffer, so I am now using GetBlockSize() to determine the buffer length. I believe this is the correct way to do it?

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olilarkin avatar olilarkin commented on May 30, 2024

That looks better :-)

I would suggest using std::vector for the buffer rather than calling new/delete.

Here is an example of how i do it using the WDL_TypedArray and WDL_Ptrilist. (you can do similar things with std::vector)
https://gist.github.com/olilarkin/1103fb82de3ace6d4c94660d534100d9

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michaelholmes4 avatar michaelholmes4 commented on May 30, 2024

Ok great yep, a lingering effect of my background in C. This should be better 3eea759

template<typename T, int nChans>
class CustomAudioBuffer
{
public:
CustomAudioBuffer()
{
}
void SetFrameLength(int length)
{
//resize buffer
buffer.resize(length * nChans);
//Reset pointers
ptrs.clear();
for(int i = 0; i < nChans; i++)
{
ptrs.push_back(&buffer[i * nChans]);
}
}
T** GetBuffer()
{
return &ptrs[0];
}
private:
std::vector<T*> ptrs;
std::vector<T> buffer;

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