Comments (2)
@mgsx-dev I did a POC implementation of SH in your library.. Doesn't looks like so bad, I'm not sure if the shader and calculations are right, basically I copied from official google ar example (https://github.com/google-ar/arcore-android-sdk/tree/master/samples/hello_ar_java) which include a PBR shader. I'd like to know what do you think, if and how could be improved, etc. fgnm/ARPlayground@e9c75b2 a part from extended Java classes the only glsl I've modified is the pbr.fs.glsl
adding spherical harmonics.
Light on the model looks much more realistic :)
Without Spherical Harmonics | With Spherical Harmonics |
---|---|
from gdx-gltf.
it looks realy nice IMHO
from gdx-gltf.
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