Comments (6)
I'm working on an 3D editor that will be able to write/read zdog drawings, It'll be super cool to have an official format, or even several illos. I think the JSON needs, a name for each Illustration
[
illustration:{
name: "SomeName"
children:[
shape:{
children:[
{...},
{...}
]
}
]
},
...
]
I'm thinking about something like this..
from zdog.
This could be accomplished using the native JSON
methods, although I'm not sure if there's a particular structure that would be the most efficient.
For serialization, a toJSON
method could be added to Anchor
(and Illustration
?). For deserialization, a method could be exposed (Zdog.parse
?) which extends JSON.parse
by using a custom reviver
parameter.
from zdog.
Add a 👍 reaction to this issue if you would like to see this feature added. Do not add +1 comments — They will be deleted.
Yeah, this one makes lots of sense.
from zdog.
It would also be super cool if there was a way to generate an STL file from a Zdog illustration (imagine 3D printing your Zdog creations!) or other formats (USDZ for ARKit fun!). I wouldn't imagine that kind of specialized output being a Zdog feature per se, but I'm adding this note here in case smart people can figure out how to harvest the 3D data from Zdog illustrations (or from the proposed JSON export, if that's added). ❤️
from zdog.
Maybe its possible to import .vox files from MagicaVoxel? - https://ephtracy.github.io/
File format - https://github.com/ephtracy/voxel-model/blob/master/MagicaVoxel-file-format-vox.txt
https://github.com/tommyettinger/IsoVoxel
from zdog.
I'm working on an 3D editor that will be able to write/read zdog drawings, It'll be super cool to have an official format, or even several illos. I think the JSON needs, a name for each Illustration
[ illustration:{ name: "SomeName" children:[ shape:{ children:[ {...}, {...} ] } ] }, ... ]I'm thinking about something like this..
I don't know if you are still working on this, but just in case you are, why not a format close to SVG, for potential interops?
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