Comments (5)
This would be a great feature to have. In the mean time, is there any workaround to make a half-hemisphere? (A quartersphere!)
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Would it be more flexible to offer wedges of a certain angle, say multiples of 2*pi radians? So a full circle would be 1, a quarter circle would be 0.25, etc.
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That sounds great! Does anyone know if there's a way of changing how tall an Hemisphere
is? Maybe I'm missing something but changing the width
or height
only makes the base larger (can be seen better if a backface
color is set).
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I realize the most recent question is years old now at the time of my reply, but I have a solution, and since others may have the same question in future, I decided it would not be 100% obnoxious to answer ~5 years later. So I couldn’t resist. :)
Since a hemisphere is nothing more than half a sphere, and a sphere has no sense of height, you might achieve something closer to what you have in mind—assuming that I’ve understood your question, which may be a risky assumption—by using a cylinder. Using the ZDog concept of using extreme ‘stroke’ values to add volume, you could make it taller by just extending the path which defines the cylinder’s dimensions.
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Related Issues (20)
- Migrate codebase to ES8/TypeScript? HOT 8
- Element overlay late HOT 1
- Would wasm make it any faster? HOT 3
- 3D shape properties are not updated HOT 3
- Line across inside cylinder when fill is false HOT 2
- scene = new Zdog.Anchor() - Memory Leak? HOT 1
- why do shapes vanish when on a box HOT 1
- how animate a shape with a path HOT 1
- using for-loop and variables in path command HOT 1
- camera move(feature request) HOT 2
- Stroke Dasharray [feature request]
- Better documentation of normalizeRotate()
- Library
- how to import module of Zdog?
- Documentation website seems to be down
- Hollow Cone doesn't render in all rotations
- add light source
- [feature request] SVG lighting
- smoke effects cause model flickering HOT 3
- AddTo can't change after creation of Zdog element HOT 4
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