Comments (2)
- TODO
- Basic
- Matrix
- Quaternion
- Geometry
- Cone
- Intersections
- Optimizations
- DirectMath
- SSE
- ...
- Basic
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Here is a good reference for writing a simple template math lib : google/mathfu.
I already added matrix, quaternion after looking at its implementation.
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Related Issues (20)
- Add mesh instance support HOT 1
- [CDProducer] mesh id reorder when importing to another scene
- [GenericProducer] Node hierarchy flatten not very correctly
- [SceneData] Tiling data should move from texture to material property group
- Mesh u32/u16 index buffer switch to reduce some memory HOT 1
- Remove unused vertices
- [Fbx] Import and Export results in wrong normal?
- [UV] add uv set index and uv rotation in material parameters
- [FBX]There are bugs when importing certain FBX models exported from Blender. HOT 3
- [Mesh Volume Converions] openvdb
- [Core] Asset MetaData
- [Math] Collision Detect
- [EffekseerProducer] Features TODO
- [Skeleton] Links Mesh and Animation data
- [CI] Install fbxsdk
- [Mesh] SmoothGroup
- [Mesh] LOD group
- [Mesh] Edge information : vertex to edges, edge to vertex pair, hardness, ...
- [ProgressiveMesh] Fix
- [BlendShape] SourceShape and TargetShape have different baked scale?
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