I am a senior 3d artist focused in characters development for cinematic and advertising. I have 8+ years of experience with 3d modeling, texturing, rigging, and animation area. I've always been interested in art and computer graphics since I was a kid. I started my studies as a 3d character Artist with the goal of working in feature animation films or in the game industry. I consider myself a curious person that always is improving his skills with the study of new technologies related art anatomy, digital Sculpture, 3D texturing, Lighting and Composition.
My work area:
- 3d modeling, texturing, rigging, rendering, animation
- 3d game environment and level design using Unity and Unreal Engine.
- NFT digital art generation.
Tools & Software
- Adobe Photoshop, Adobe illustrator, Substance 3D Painter
- Maya, 3ds Max, Blender, Zbrush, Adobe After Effects, iClone7, Cinema 4D
- Arnold, RedShift, V-ray, Mari, Renderman, Nuke
- Unity, Unreal Engine