Comments (2)
The issue here is that the StaticMeshCollectionActor keeps information about its children in two places, and you have only updated one, leading it to be malformed. If you open the BinaryInterpreter tab for that export you will see that it contains a translation matrix for only one StaticMeshComponent. If you select all the bytes from 6C
until the end in the hex box, then copy and paste to the end, then click Save Hex Changes
at the top, that will fix the file.
This is obviously a less than ideal user experience! And it's definitely not your fault for not intuiting this. One thing that can make working with StaticMeshCollections easier is that if you clone an existing StaticMeshComponent (via the right click menu), LEX will take care of updating the StaticMeshCollectionActor for you. You may find it simpler to just clone an existing one and then edit the properties than to drag in one from another file and have to manually hex edit.
from legendaryexplorer.
I haven't reproduced your steps but if you remove the property but do not clear the binary you may get this error - the properties and binary must be kept in sync for this class as the amount of items in the properties is also used to determine how much binary data to read. Though from your description it would be reverse; if you removed binary but not properties it would try to read beyond the end of the stream.
from legendaryexplorer.
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